Current
- Realistic zombie reaction time system, with basic swarmingAI
- Player starts with 5 helpers + additonal 5 if they survived the last round
- Clear the level of zombies to reach next level
- Works with numlock on or off
- Human helpers start near player at new level
- If you die your helpers continue on, if they clear the level you are resurrected
- Human helpers follow player when they can't see a zombie and go towards each other when they can't see the player
- All levels randomly generated, with scaling difficulty
- Scaling level bonus
- Scaling knight survivor bonus
- Introduction screen
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Planned
- Save/load file system
- Implement object system
- Quest item - Raspberry Beret
- Quest item - symbol: O(+>
- Implement noise system
- Implement Weapons and Armor system
- Prevent map from generating enclosed rooms
- Player can call human helpers to him
- Can select number of helpers to take at a cost of scaling score penalty
- High score list
- Gold to collect for points?
- Alternate keysettings for laptop users
- Different, more complicated maps
- Standard game mode and custom mode - choose how many humans/zombies to start
- New creature - Q*bert - orange q who moves faster than the player, cant be eaten by zombies, and runs away from player and zombies, kill him for big points
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